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- on exitFrame
- if rollOver(9) then
- puppetSprite(9, 1)
- set the castNum of sprite 9 to cast "era1.roll"
- updateStage()
- else
- set the castNum of sprite 9 to cast "era1"
- updateStage()
- end if
- if rollOver(10) then
- puppetSprite(10, 1)
- set the castNum of sprite 10 to cast "era2.roll"
- updateStage()
- else
- set the castNum of sprite 10 to cast "era2"
- updateStage()
- end if
- if rollOver(11) then
- puppetSprite(11, 1)
- set the castNum of sprite 11 to cast "era3.roll"
- updateStage()
- else
- set the castNum of sprite 11 to cast "era3"
- updateStage()
- end if
- if rollOver(12) then
- puppetSprite(12, 1)
- set the castNum of sprite 12 to cast "era4.roll"
- updateStage()
- else
- set the castNum of sprite 12 to cast "era4"
- updateStage()
- end if
- if rollOver(13) then
- puppetSprite(13, 1)
- set the castNum of sprite 13 to cast "era5.roll"
- updateStage()
- else
- set the castNum of sprite 13 to cast "era5"
- updateStage()
- end if
- if rollOver(14) then
- puppetSprite(14, 1)
- set the castNum of sprite 14 to cast "era6.roll"
- updateStage()
- else
- set the castNum of sprite 14 to cast "era6"
- updateStage()
- end if
- if rollOver(15) then
- puppetSprite(15, 1)
- set the castNum of sprite 15 to cast "era7.roll"
- updateStage()
- else
- set the castNum of sprite 15 to cast "era7"
- updateStage()
- end if
- if rollOver(20) then
- puppetSprite(20, 1)
- set the castNum of sprite 20 to cast "b014.roll"
- updateStage()
- else
- set the castNum of sprite 20 to cast "b014"
- updateStage()
- end if
- if rollOver(21) then
- puppetSprite(21, 1)
- set the castNum of sprite 21 to cast "b038.roll"
- updateStage()
- else
- set the castNum of sprite 21 to cast "b038"
- updateStage()
- end if
- mainMenuRollovers()
- go(the frame)
- end
-